I feel like I should be exploring something, right? That’s the whole point of this Google Glass “Explorers” program. Get out into the world and do amazing things with this $1,500 space-age contraption strapped to my face. Instead, I can count on one hand the number of times I’ve dared to venture out of my house wearing Glass.
Ask anyone who has Google Glass — or just be in the same room with anyone who’s got Glass — and you quickly realize that these things attract attention. Curious onlookers, excited nerds, skeptics who worry that we’re recording their every move. (Hint: We’re not. You’re not that exciting.) They all want to know what it really does. Try it for themselves. What’s it like?
That’s a good thing. In that respect, Glass is already a success — getting folks to talk about the technology, good or bad. But you’ve got to admit that it can become a bit of an annoyance. You don’t always want to play the evangelist. Doesn’t Google have people for that? Can’t they talk to everyone and tell people what it’s like to wear Glass? Can’t I just be at this party? Or go to the store? Or hang at the park? No. When you wear Glass, you inadvertently become a de facto evangelist for Glass. You don’t get a day off, unless you take Glass off.
The latest in our continuing series on living with Google Glass. Russell Holly writes for Geek.com, is a longtime Google Glass wearer, has used Android since before it was cool, and dreams of living in a TARDIS. No, really.
The world’s first gaming star Pac-Man sure gets around. He’s appeared in arcade games, racing games, platformers, an adventure game, and more than a few puzzlers. Now Pac-Man is back in another puzzle game called Pac-Man Monsters from Japanese publisher GREE and Namco Bandai. It’s free to play with in-app purchases.
Pac-Man Monsters isn’t just a puzzle game. It’s actually a puzzle RPG with monster collecting elements – sort of like a mixture of Pac-Man with Puzzle Quest and Pokémon. With great graphics, a fun puzzle mechanic, and lots to do and collect, Pac-Man Monsters is a surprisingly compelling experience on Android.
Hulu Plus got a little more convenient today with the addition of more remote functionality to the service’s mobile app.
You can also search for your next clip or show while the content you’re already watching continues to play on your TV, then "cast" it to your device when you’re ready to switch, and switch seamlessly between playback on your mobile device and your game console.
To use the Hulu Plus remote experience with your game console make sure you’re logged into the same Hulu Plus account on both devices.
The app should automatically detect your game console once you turn it on, and you can pair them using the "cast" button.
"At Hulu, we are always in search of providing great experiences for watching TV," Hulu Senior Development Lead Mitch Walker wrote in a Hulu blog post.
"We launched the remote control functionality with the goal of finding and consuming your favorite content easier than ever," he continued. "And this is only the beginning – we will continue to add remote control functionality to more living room devices over the coming months."
Netflix is paying Comcast but not happy about it as it ramps the war of words over Net neutrality and last mile tolls.
The Samsung Mega of yesteryear was already a massive 6.3-inch handset and soon Korean smartphone maker could be readying an even larger seven-inch phablet.
Sam Mobile first spotted the seven-inch "phone" certified as the SM-T2558 by TENAA, China’s regulatory telecommunications authority. Along with the model name, the certificate divulged the device would feature a 720p display and an 1.2GHz quad-core processor with 1.5GB of RAM.
Additionally the device will come equipped with 8GB of storage that’s expandable with a MicroSD card slot. On the back smartphone photographers will find an 8MP camera along with a 2-megapixel front-facing snapper.
With the specs above the new Samsung Mega 7.0 will sit in the mid-range class of devices just as its predecessor. While Sammy’s new phablet won’t blaze any trails compared to today’s flagship handsets like the HTC One (M8), lovers of big screens will appreciate the tablet-sized display.
Until the next generation of pocket bulging handsets, such as the Samsung Galaxy Note 4, start coming out phablets users are still looking at options from last year including the Nokia Lumia 1520 and Huawei Ascend Mate 2 4G.
This year we expect to eventually see a new HTC One (M8) Max. Meanwhile, the release of the larger 5.5-inch iPhone 6 has been pushed back to 2015 according to two separate reports of manufacturing problems.
Google Glass is a device of contradictions. It’s intended for communication, but it’s hard to talk to someone on it. It captures and shares moments immediately, but getting the shot just right is cumbersome. It connects you with the world, but could alienate you from the people in front of you. But as with all technology, it is what you make it.
First and foremost, Glass is a communications device. As it stands today, I find it’s not a very useful one. Exciting, sure. Practical? Not entirely. If you think of mobile as delivering bite-sized content, Glass and other current wearable tech deliver nibbles. So I’ve found, primarily, Glass is great for text and email notifications. It’s good for photos and videos because it makes it faster to capture authentic moments. The trade-off is it’s harder to capture those moments perfectly. But I suppose that imperfection is what makes it authentic.
The one-up Glass has over my phone is that it gives me the potential to interact with technology in a much more natural way. No one disagrees that it’s an indiscreet device — I’m wearing a bright blue clunky gadget on my face, for Pete’s sake. That aside, through Glass I could stay connected with friends and the world passively and immediately. Glass, as most wearable tech, pushes technology out of the way, ultimately making it more useful.
Well, not quite yet. But soon, I hope.
Just a few short weeks after debuting in Google Play for Sony devices, the Sony Lifelog app is now available for non-Xperia phones running KitKat. The app, which lets you monitor activity using your phone and the new Sony Smartband, was updated today in the Play Store with no associated changelog but after investigation seems to install just fine on many devices running the latest version of Android. The app also includes one small tweak in the settings that lets you set a “stride length” and “running stride length” to better estimate your exercise.